Unreal Engine 4 Master Material v3.1
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........................- DISPLACEMENT MAP OPTIONS IS HERE!
- Advanced options added for a more organized look and feel
- DISPLACEMENT MAP OPTIONS IS HERE!, But with limitations(no fade in distance, no tri planar projection yet)
- Bug Fixes with AORM Maps, Normal Maps
- Added notes with displacement options as a reminder.
- Top Material edits now includes a alpha channel for roughness, with an ability to specify the additional maps inputs.
- Able to Generate noise of 2 levels for the top material
- Several Noise Features added to the top material
- Change the color of the noise that is added
- Base Material now has Non Uniform UV scaling features
- Ability to Select the Channels for Ambient Occlusion, Roughness and Metallic
- Opacity channels can now be specified
- Individual Textures can now be Tiled as an offset
- Additional Tri Planar options for each of the textures can now be toggled
(Ability to keep some maps projected in 3D and some based on UV)
- Tiling of the texture can now be controlled for objects that are further away from the camera(Depth Fade Tiling)
- Textures can also be Rotated and have an offset from a pivot
- Emmisive Map options are now available(via the Opacity Map)
- Detailed Normal Map Intensity can now be edited
- Options to Specify using a Single or Multi Axis Projection (6 sided)
- Adding Pixel Depth Offset Options
- Pre Baked AO maps
- Mask option to replace the Detail Texture rather than blending it on top of the base texture
- Compiled Material Functions