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Unreal Engine 4 Master Material v3.1

SGD$2+
3 ratings

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- DISPLACEMENT MAP OPTIONS IS HERE!

- Advanced options added for a more organized look and feel
- DISPLACEMENT MAP OPTIONS IS HERE!, But with limitations(no fade in distance, no tri    planar projection yet)
- Bug Fixes with AORM Maps, Normal Maps
- Added notes with displacement options as a reminder.

- Top Material edits now includes a alpha channel for roughness, with an ability to specify   the additional maps inputs.

- Able to Generate noise of 2 levels for the top material

- Several Noise Features added to the top material

- Change the color of the noise that is added

- Base Material now has Non Uniform UV scaling features

- Ability to Select the Channels for Ambient Occlusion, Roughness and Metallic

- Opacity channels can now be specified

- Individual Textures can now be Tiled as an offset

- Additional Tri Planar options for each of the textures can now be toggled

(Ability to keep some maps projected in 3D and some based on UV)

- Tiling of the texture can now be controlled for objects that are further away from the camera(Depth Fade Tiling)

- Textures can also be Rotated and have an offset from a pivot

- Emmisive Map options are now available(via the Opacity Map)

- Detailed Normal Map Intensity can now be edited

- Options to Specify using a Single or Multi Axis Projection (6 sided)

- Adding Pixel Depth Offset Options

- Pre Baked AO maps

- Mask option to replace the Detail Texture rather than blending it on top of the base texture

- Compiled Material Functions

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SGD$2+

Unreal Engine 4 Master Material v3.1

3 ratings
Add to cart